| Command |
Description |
Default Setting or Toggle. |
FPS Gain. |
| color | Sets the color of the stream leaving the rail gun. | 1-7 Default 4 | No |
| cg_autoswitch | Toggles the automatic switching of weapons. | 1 Toggle 0 | No |
| cg_bobpitch | Denotes the total amount of pitch of the character while bobbing up and down. | 0.002 | No |
| cg_bobroll | Denotes the total amount of roll back+forth of the character while bobbing up and down. | 0.002 | No |
| cg_bobup | Denotes the total distance of the bob of the character up and down. | 0.000 | No |
| cg_brasstime | Amount of time shell eject is displayed. | 0 turns display off default=2500 | Yes |
| cg_crosshairsize | Sets the size of the cross hair sights. | 24 | May Do |
| cg_drawammowarning | Toggles the low ammunition warning on/off | 1 Toggle 0 | May Do |
| cg_drawAttacker | Toggles the Model of the player that is attacking you in the top right hand corner on/off. | 1 Toggle 0 | Yes |
| cg_drawcrosshair | Turns cross hair on or off and sets the type of cross hair values 1 (Standard) to 4. | 4/3/2/1 Toggle 0 | No |
| cg_drawcrosshairnames |
Toggles displaying the name of the player in your sights. | 1 Toggle 0 | Yes |
| cg_draw3ditems | Toggles between 2 and 3d items on the head up display. | 0 Toggle 1 | yes |
| cg_drawfps | Shows your current frames per second in the top right corner of the screen. | 0 Toggle 1 | No |
| cg_drawgun | Toggles your weapon display on or off | 1 Toggle 0 | Yes |
| cg_drawrewards | Toggles in game rewards on/off | 1 Toggle 0 | May Do |
| cg_drawTimer | Toggles in game timer on/off | 0 Toggle 1 | Yes |
| cg_deferPlayers | Load new player models only at end of level or on your player getting it. | 1 Toggle 0 | No |
| cg_gibs | Toggles the gibs in the game on or off. | 1 Toggle 0 | Yes |
| cg_footsteps | Turns players footsteps on/off. | 1 Toggle 0 | No |
| cg_fov | Changes the field of view or the amount of visable playing area. | 90 | Yes |
| cg_forcemodel | Forces every player to be rendered the same model. | 0 Toggle 1 | Yes |
| cg_lagometer | Toggles the display of the LagOmeter. | 1 Toggle 0 | Yes |
| cg_marks | Toggles the marks the left on the wall after firing a weapon. | 1 Toggle 0 | Yes |
| cg_noProjectileTrail | Toggles the trail made by your weapon. | 0 Toggle 1 | Yes |
| cg_oldRail 0 | Version 1.30 turns off the old railgun effect and gives you a new one. | 0 Toggle 1 | Nil |
| cg_oldRocket 0 | Version 1.30 turns off the old rocket effect and gives you a new one. | 0 Toggle 1 | Nil |
| cg_oldPlasma 0 | Version 1.30 turns off the old plasma effect and gives you a new one. | 0 Toggle 1 | Nil |
| cg_railtrailtime | The length of time the railgun trail is left displayed. | 400 | May Do |
| cg_runpitch | Sets the pitch of the character while running. | 0.002 | No |
| cg_runroll | Set's the back+forth roll of the character while running. | 0.005 | No |
| cg_shadows | Toggles volumetric shadowing. | 1 Toggle 0 | Yes |
| cg_simpleitems | Replaces the good looking in game items with basic ones. | 0 Toggle 1 | Yes |
| cg_teamchatheight | Sets the height of the team chat message bar. | 8 | No |
| cg_teamChatTime | Sets the amount of time time chat messages are displayed. | 3000 | No |
| cg_trueLightning | Version 1.3 enables the new lightning gun effect. | 0.5 Toggle 1 | Nil |
| cg_zoomfov | Sets the amount of zoom when the zoom in key is pressed. | 22.5 | No |
| cl_allowdownload | Set to 1 allows the downloading of maps mods etc automatically. | 0 | No |
| cl_maxpackets | Sets the maximum number of outgoing packets between the client and server. | 30 | Yes |
| cl_run "1" | Toggles always run. | 1 Toggle 0 | No |
| cl_timeNudge | Introduces an element of lag into the game eg \cl_timeNudge 180 simulates a ping of 180 | 0 | Yes |
| cvarlist | Display a list of all variables, their flags, and their values a null or empty value of "" equals a value of 0. | Nil | Nil |
| cvar_restart | Resets all cvars back to state they were set at when the game was loaded. | Nil | Nil |
| com_blindlyLoadDLLs | Will load all speed dll files without putting up a requester asking./TD> | 1 toggle 0 | Yes |
| com_blood | The showing of blood on the screen. | 0 toggle 1 | Yes |
| com_hunkMegs | The amount of memory allocated for Quake 3 to run in never set above 2/3 of memory size to a max of 256MB. | 56 | Yes |
| com_maxfps | Sets the frame rate max frame rate for Quake III set at 125 lets you jump further. | 85 | Yes |
| in_midi | Toggles the use of midi. | 0 Toggle 1 | May Do |
| in_mouse | Version 1.30 to get the same "feel" as version 1.27h. | 1 Toggle 0 | No |
| in_mouse | Version 1.30 to get the same "feel" as version 1.17 of Q3. | -1 Toggle 0 | No |
| in_restart | Must be used to initialize both of the above commands. | Nil | No |
| model "yourmodel" | Set the default player model useful if you use cg_forceModel and you want to use other model apart from sarge. | Nil | NIL |
| name | Change the player name type name zsdead would change player name to zsdead. | unnamed player | No |
| Rate | Rate at which packets are sent/received 56k modem = rate 5000 | Nil | Yes |
| r_colorbits | Sets the color depth 16 or 32bit. | Toggle "16" or "32" | Yes |
| r_detailtextures | Toggles detailed textures on/off | 0 Toggle 1 | Yes |
| r_drawsun | Removes Sun from rendering equation when set at 1. | 0 Toggle 1 | Yes |
| r_dynamiclight | Toggles dynamic lighting textures on/off | 1 Toggle 0 | Yes |
| r_fastsky | Toggles whether the sky is rendered fully or is simply black. | 0 Toggle 1 | Yes |
| r_finish | Prevents fps induced mouse/Keyboard input lag, set to 0 for speed increase | 0 Toggle 1 | Yes |
| r_flares | Toggles the lens flare effect on lights. | 0 Toggle 1 | Yes |
| r_fullscreen | Sets the screen mode of the game. | 1 Toggle 0 | Yes |
| r_intensity | Sets the image intensity of player characters. | 1 to 1.4 | May Do |
| r_lodbias | Sets the level of graphic detail in a map. | 0 to 2=Lowest Detail | Yes |
| r_mode | Sets the screen mode for Q3 to use. | 0=320x200 1=400x300
2=512x384 3=640x480 4=800x600 5=960x720 6=1024x768 7=1152x864 8=1280x1024 9=1600x1200 default4=800x600 | Yes |
| r_picmip | Sets the overall image texture and image quality. | 1 Default 5 Worst Quality 0 Best | Yes |
| r_railcorewidth | Sets the width of the solid core of the railgun trail. | 16 | No |
| r_railwidth | Sets the width of the railgun trail. | 5 | No |
| r_railsegmentlength | Sets the width of each segment in the the railgun trail. | 32 | No |
| r_swapInterval | Eliminate screen ripping when your framerate exceeds your monitors refresh rate. If your using speed dlls "0" | 0 Toggle 1 | Yes |
| r_subdivisions | Sets the quality of curve rendering try 115 for speed. | 4 | Yes |
| r_texturebits | Sets the quality of game textures use 16 or 32. | Toggle "16" or "32" | Yes |
| r_vertexLight | Toggles vertex lighting makes the game lighter. | 0 Toggle 1 | Yes |
| snaps | Gameworld updates your snaps setting determines how many updates you receive from the server. | 30 | Yes |
| s_doppler | Adjusts doppler | 1 default 5 extreme doppler | Yes |
| r_inGameVideo | Turns in game video displays. | 1 Toggle 0 | Yes |
| s_khz | Set sampling rate in KHz of the sound samples. | 22 | May Do |
| s_musicvolume | Sets the volume of game music 0 turns off. | 0.25 | No |
| scr_conspeed | Adjusts the speed at which the console comes down. | 3 | No
|
| sensitivity | Sets the level of mouse sensitivity. | 5 | No |
| s_loadas8bit | Load low quality 8bit sounds | 1 Toggle 0 | Yes |
That about covers all the major Cvars and Com Commands not all are listed here but the most useful ones are. Blind and callvote connect, password are covered in FAQ section. For a full list of Cvars Com Commands visit
other tweak sites
section of this site and check out these sites below.
Commander Keen's Quake 3 Console Page - Commands
click here
Commander Keen's Q3 Console Page - Variables.
click here..