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INDEX
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Yakumo`s Quake III GuidePage IIIRefresh rateIf you use win2k/xp a lot of people have problems with games stuck at 60hz, that makes them seem flickery, in q3 you can force a refresh rate by using r_displayrefresh, if you have a USB mouse, and your monitor supports it, it's best to use a resolution that enables you to use a refresh rate of 120hz ( r_displayrefresh 120 ) this gets it in sync with your USB mouse's sample rate and makes things a lot smoother when your aiming.m_filter 1also helps keep things nice and smooth.com_maxfpsQ3's pysics work best with com_maxfps set to either 75 if you have a low frame rate, or, the absolute best setting is 125, no higher no lower.Unlike Quake2 your FPS does not effect network performance AT ALL q2 sent and received a set number of packets per frame, q3 uses maxpackets to govern this, all the gfx display is totally separate from networking. 125 makes all the good trick jumps work superbly once you know about : High wall jumping : this is mostly more of an FPS only thing, all the other tricks require skill and practice not a specific config setting. Basically the hope is that on q3dm13 you can run straight towards the 100h and jump up to it from the floor when you bash your knees against the wall, there are quite a few steps in q3 that are that exact height and you need your fps locked to 75 or 125 to be able to do it (some other values work but they aren't as good at other things) You can also do it from a distance as long as you jump at the point where you will hit the wall at the peek of your jump. There are some a little higher you can still manage if you have one runup strafe jump (see bellow) to gain you a bit more speed/height such as jumping from the yellow armour floor to the red armour platform on q3dm5 ( you need to hit the very corner of the floor, then land pushing against he little blip bit sticking out of the platform ) Rocket Jumping (RJ)Make sure you have more than 50 health, or as low as maybe 35 and a lot of armour, look down, or at an angle behind you or to one side depending on where you want to go, and press fire with the rocket launcher and jump AT EXACTLY THE SAME TIME =) This is another reason why it's best to have fire on mouse1, and jump on mouse2. Practice offline by doing /devmap q3dm6, then /god so you can't die, then /give all, or just play clan arena somewhere.If your on a modem and forgot to set cl_packetdup 0 you will have a god awfull time trying to rocket jump as it tries to jump you twice or all sorts of weird things. Strafe JumpingJumping while holding forward+left of right travels further, you can build up a large amount of speed by doing this repeatedly using the mouse to guide your direction, and pressing jump again just before you hit the ground.Plasma JumpingSame as rocket jumping but only has a small effect, and only works if your looking absolutely straight down best used when running forwards or you wont get anywhere really, and the only place i can think of atm it's actually useful is on dm5 getting to the red armour from the YA floor quickly without having to line up run-up strafe jumps.Plasma ClimbingThis one requires decent FPS tbh, best to have some armour, and a lot of plasma ammo, go up to a wall, and look diagonally down, the angle you want is basically looking straight at the join between the floor and the wall as you are as far forward as you can go, jump up holding forwards, press and hold fire, and most importantly LET GO OF JUMP, if you don't let go of jump you'll go nowhere!Circle JumpingThis one I'm afraid is almost unexplainable in text, it's a fairly fast flick of the mouse from looking to one side of where you want to land, to looking at it, it gains you even more speed and distance with you jumps and requires a LOT of practice, it's absolutely the HARDEST and most advanced trick there is in q3 so don't expect to get it even after days of practicing, guidance by someone good at it on a server is really a must, and this map pack will help too ftp://ftp.xsreality.com/misc/645-pqjumps.pk3Other than that you really need to be on a server with someone good at them to guide you =) Teleport JumpsOnly applies to one normal Q3 map, Q3tourney2, basically you jump while your in the teleporter and pull to one side, I think it's that way round, i can't remember it's been ages, on Q3T2 it can get you across the gap to the RA platform, I'm not 100% sure exactly how to do it in VQ3 tbh as I never play q3tourney2, it's possible in CPMA also but a lot easier to pull off, and gets you a VERY fast exit from the teleporter.Config filesAll of your setup information is stored in a .cfg file, if you start quake3 and there are no cfg files in it's baseq3 folder then it generates a default q3config.cfg file for you. Everything in it can be altered with a normal text editor, though if you open the generated ones it may look wrong as it is in linux format so it will seem to be all on one line with notepad, a good editor like ultraedit will have no problem with it. The settings in the cfg file relate directly to the console commands, so if you know the console, you can write a cfg, and vice versa.Each line takes one command usually, and you can comment out any line with // at the beginning. It is not a good idea to change the q3config.cfg, as every time you quit q3 it re-writes this file. When q3 loads up, it looks for, and then loads the files q3config.cfg, and then, if it exists, autoexec.cfg from the directory of the currently running mod. \Exec <name>.cfg is the command to run a config. All cfg's that you have in baseq3 can be called from any other mod, but if you are in normal q3 with no mod loaded, you cannot directly call a cfg from a mod dir without typing out a path to the file. So, the best way to manage your configs imo, is to put all of your settings into a 'myname.cfg' and then call that via the autoexec.cfg. ie, I have Yakumo.cfg with all my settings (that you can see bellow) in baseq3, and then also in baseq3 I have autoexec.cfg that looks like this : exec yakumo.cfg //end (I add //end to all my cfg's as without a line break at the end, quake has been known to load things up incorrectly and add garbage to the end of text binds and things.) Then I copy autoexe.cfg into every mod directory, and if that mod has some specific settings that don't apply to baseq3, then I add those settings into the autoexec AFTER the exec Yakumo.cfg line, as cfg's work by if a variable/command has been set one way, then you load another file, that files setting will overwrite the previous one. So, for example, my threewave directory for 3wave ctf, has this autoexec.cfg : //27/10/2003 exec yakumo.cfg bind space "+hook" bind r "drop rune" bind g "weapon 10" seta cg_drawClientNum "1" seta cg_crosshaircolor "7" seta cg_radioVoice "2" seta cg_predictGrapple "0" bind k "stats -precise" seta cg_usepromodeskins "1" seta cg_forceColors "1" seta cg_forceModel "1" seta cg_enemyColors "2222" seta cg_oldLightning "0" seta cg_nomip "1" cg_teamrockets "1" cg_teamlightning "1" cg_teamplasma "1" seta cg_pmFixes "1" //end So now, when I load up q3 as CTF with the threewave directory for the mod, q3 works like this execute settings from baseq3/q3config.cfg execute settings from threewave/autoexec.cfg (which calls..) > execute settings from yakumo.cfg (which it finds in baseq3 ) > execute threewave specific settings from the rest of the autoexec my OSP cfg looks like this (yes I gave in, everyone in div1 etc and everyone else was using osp's forcemodel and green skins so I just ended up feeling you couldn't really compete without it any more, I still don't use forcemodel in baseq3, it's far more fun without it imo) //27/10/2003 exec yakumo.cfg // see osp-q3-ClientReadme.txt seta cl_punkbuster 1 seta color1 "6" seta color2 "6" seta cg_drawcrosshairnames "1" seta cg_forcemodel "1" seta cg_enemymodel "keel/pm" seta cg_enemycolors "2222" seta cg_enableosphud "1" seta cg_ammoCheck "0" seta cg_autoAction "0" seta cg_drawDecals "0" seta cg_float "0" seta cg_nomip "1" seta cg_showPlayerLean "1" seta ch_CrosshairNamesLeft "0" seta ch_CrosshairColor "7" seta ch_TeamchatOnly "0" seta ch_Pickupitem "1" seta ch_drawspeed "0" seta cg_altplasma "1" seta cg_altgrenades "1" seta cg_altlightning "0" //end To view yakumos full cfg file Click Here If you wish to download yakumos full cfg file click on the download button ![]()
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