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Yakumo`s Quake III GuidePage IIWeapon SelectionIf you are still using 2 keys or the mousewheel to scroll through weapons you are going to find it hard going online and odd that so many players go from one thing to another in the middle all the time so damn quickly. the best thing to do is to have one key/mousefunction per weapon. i have RL and RG on mwheelup/down and the ret on keys for example. See my CFG for more details.My full CFG can be found on http://www.clan-unreal.com under my nick on the left menu, er, or at the bottom of this post as our web site is still dead :( Abbreviations and comon terms : MG - MiniGun CG - Chaingun SG - ShotGun (SSG - SuperShotGun relic from q1/q2 days) PG - Plasma Gun (PR - Plasma Rifle) LG - Lightning Gun GL - Grenade Launcher RL - Rocket Launcher RG - Rail Gun (yay) BFG - Big F****** Gun RA - Red Armour YA - Yellow Armour MH - Mega Health/100 Health powerup RJ - Rocket Jump PJ - Plasma Jump or Phone Jack TN - Timenudge LAGShort slang for latency, when your ping is high, or just when it goes higher than normal. Spikes - with cg_lagometer 1 you see a green bar reprasenting your connection, if your ping keeps jumping up and down a lot you see it as spikes on the bar.llamaA lame player for x reason =)PBPunkBuster, the anti cheating systemHitscanHitscan weapons are the weapons where a game just plots where it was fired from and where it's going to hit, and it gets there as soon as the server registers that you fired it, as opposed to range weapons like the rocket launcher where the projectile actually has to travel from point a to point b and it takes time.PingPing a networking term for the a packet that is timed for how long it takese to go from where its sent to it's destination and back again, like a submarines radar ping. This is shown by your name when you look at the scoreboard. Lower is better, it makes the game smoother and aiming easier as you don't have to lead your shots so much (eg it's not uncommon on a modem to have to fire the railgun about 2 player width ahead of them for it to hit when they run even though it's a hitscan weapon)VQ3Vanilla Quake 3 : basically Q3 when you just run the EXE rather than loading a mod, so it just uses only the pk3's from the "baseq3" directory.OSPOrange Smoothie Productions - Also the name of the most reliable, secure anti cheat mod for Q3, that is also designed for league server administration, much more advanced voting and other options than normal Q3, it also has slightly improved (in most peoples eyes) net code to VQ3.CPMAChallange Pro Mode Arena - A strange mix of q1/q2/q3 movement and weapon code, makes for very intense games, with crazy q2 style trick jumps, there's a lot more to learn in CPMA about moving around etc than normal Q3 so it tends to keep newbies away as they get slaughtered by CPMA regulars, it is a hell of a lot of fun playing with people of your own level though, and is just a lot of fun as there's so much more scope for learning new things, CPMA merged with OSP's anti-cheat code a while back also so it's a 'safe' place to play.Coloured Text / NamesTo colour your text you use ^ like ctrl+k in IRC. just do ^x b4 the text u want coloured where x is a number from 1 to 7. eg typing ^1hello will say hello in red, if you colour your name please put ^7 at the end otherwise q3 will over colour other peoples text immediately after your name ever comes up.Network settings for cable/adslcl_maxpackets 125(is what i use since it was enabled in q3 1.32, but drop to 100, 60 or 30 (default) if the servers too slow/rammed, anything under 30 is considered cheating by anyone in the know, leagues, etc ) snaps 40 (most people beleive this should either be the same as , or higher than, the servers sv_fps setting, and if it's higher the server's setting caps it anyway, it's a bit of a missunderstood setting by most including myself tbh, just keep it at 40 unless you KNOW the servers sv_fps) cl_packetdup 0 (stops it sending repeated date that's suposed to help keep gameplay smooth over packet loss, not many people actually get any packet loss these days on cable and good servers, and if it's not 0 then q3 feels really slow in comparison and weapons are unresponsive especially on isdn or modems) cg_predictitems 0 (helps prevent you hearing a 'you picked up an item' noise only to hear it repeated again when someone on a lower ping actually got their first but the server hadn't caught up yet) timenudgeTimenudge is a client side way of altering the network prediction that your PC is doing, a positive number makes it play like you are lagged from your perspective, your ping will not change a negative number makes movement more like lan, but also can make the other players appear to move in a rather jerky fasion, depending on how high the negative is and your connection speed.UPDATE Many people claim that timenduge makes you harder to hit, or do more damage, in a warping, cheating kind of way, as if it was doing something bad to others clients or the server data, this is not true. All it is, is as your clients prediction is improved, you get an idea of what is going on a litttle bit earlier, so you have a tiny bit mroe time to react to things, so can get out of the way earlier as you havemore time to react, as for damage, again , as your prediction on where things are going is improved, they become a tiny bit easier to accurately track, so, you can keep the LG beam on them more accurately , or plasma etc, so get more hits in. This is no different from just having a better connection (lower ping) , which is what the network settings are there for! letting you try to tweak the net config so you can get the online gameplay as close to LAN as possible. timenudge is specifically to adjust the prediction x ms into the future, and relates directly to the ping that way. so, the idea is, -10 timenudge is almost just the same as taking 10 ms from your ping, almost because computer prediction is, by definition, artificial, so it isn't exactly more accurate, does screw up plenty of times, and has the down side of making ther players you see move arround jerkilly, which you can get used to, but many players find it easier, and better with it at 0 still. So it has a positive and negative side, and it's purely down to personal prefference imo, there are fantastically good top div 1 standard players who are advocats of both -20 and 0 tn, so using one or the other is no excuse for having problems against others who do or do not use it. -20 is the max allowed by clanbase rules (the largest worldwide competitive league http://www.clanbase.com ) so I beleive that is an acceptable maximum standard to stick to if u wish to use tn, and anyone on 20ms or less and using tn is mad anyway imo. so if like some your convinced that someone is only beating you because they're using timenudge, and your using tn 0, use it yourself and get used to it, it is NO different from winging that someone else has a better mouse, pc, or 'net line than you (or in fact any different from you not knowing that rate 30 and maxpackets 20 sucks ) except you can change tn for free, appart from some effort learning it's inconsistencies, or just deal with it and overcome, like the div1 players there are who still use 0. </rant off> Modem - Anything up to minus your ping is acceptable imo, i used to ping 150 and use "/cl_timenudge -150" ISDN - Anything up to the negative of half your ping is normally considered acceptable. Broadband - Whatever your ping it shouldn't really be more than -20, and NEVER more than a negative of your ping (definitely really quite lame if not out and out cheating imo). Most usually use 0 or up to -20, I use -20 on my 50ms broadband which is the most allowed by the clanbase rules so most div1 players use this. OSP on OSP the net code is slightly different they removed some of id's code that basically added server side lag, your normal timenudge should therefore either be reduced by 5 to 10 from your normal setting or you'll find OSP rather odd to play on, or simply set to 0. If your happy playing on defaults then you might as well leave it altogether, especially if your on broadband (very especially on BY broadband on by you 20ms gits =) ) as tn 0 is just fine.
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