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INDEX
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-------------------un-edited paste of my yakumo.cfg from baseq3 27/10/2003 //generated by Yakumo do not modify :op // //binds seta r_mode "4" seta r_fullscreen "1" unbindall bind ENTER "+button2" bind ESCAPE "togglemenu" bind + "sizeup" bind - "sizedown" bind = "sizeup" bind \ "+mlook" bind _ "sizedown" bind ` "toggleconsole" bind a "+moveleft" bind c "+button3" bind shift "+movedown" bind d "+moveright" bind q "+button2" bind i "messagemode4" bind s "+back" bind t "messagemode" bind u "messagemode3" bind w "+forward" bind y "messagemode2" bind ~ "toggleconsole" bind p "stats" bind PAUSE "pause" bind RIGHTARROW "+right" bind ALT "+scores" bind CTRL "+zoom" bind DEL "+lookdown" bind PGDN "+lookup" bind END "centerview" bind MOUSE1 "+attack" bind MOUSE2 "+moveup" bind . "say :)" bind , "say rofl" bind space "+speed" bind F1 "vote yes" bind F2 "vote no" bind f4 "toggle r_dynamiclight" bind f5 "vstr _chname2" bind f6 "vstr _chname" bind f7 "team s" bind f8 "toggle com_blood;toggle cg_gibs" bind F9 "exec autoexec.cfg" bind f10 "toggle r_dynamiclight" bind F11 "screenshot" bind f12 "vstr demotoggle" bind [ "say ^7www.clan-^4unr^7eal.com" bind ] "say #unreal quakenet IRC" //weapons selection binds //1=gauntlet, 2=machinegun, 3=shotgun, 4=grenade launcher, 5=rocket launcher, 6=lightning gun, 7=rail gun, 8=plasma gun, 9=BFG10K // Tall sugests : // bind e "weapon 1; weapnext" // vstr pg "weapon 2; weapon 3; weapon 6; weapon 8; weapnext; weapprev" // not tried it yet bind e "weapon 2" bind / "weapnext" bind 0 "weapon 10" bind 1 "weapon 8" bind 2 "weapon 6" bind 3 "weapon 3" bind 4 "weapon 4" bind 5 "weapon 5" bind 6 "weapon 6" bind 7 "weapon 7" bind 8 "weapon 8" bind 9 "weapon 9" bind f "weapon 1" bind g "weapon 9" bind MOUSE3 "" bind MWHEELDOWN "weapon 5" bind MWHEELUP "weapon 7" bind TAB "weapon 3" //railgun stuff seta cg_railTrailTime "400" seta r_railSegmentLength "32" seta r_railCoreWidth "6" seta r_railWidth "16" //network settings (56k modem) //seta rate "4444" //seta cl_maxPing "200" //seta snaps "40" //seta com_maxfps "75" //seta cl_maxpackets "36" //seta cl_packetdup "0" //seta cg_predictItems "0" //seta cg_nopredict "0" //seta cl_timenudge "-150" //seta cl_allowdownload "0" //network settings (ADSL 512k) //seta rate "25000" //seta cl_maxPing "100" //seta cl_maxpackets "100" //seta snaps "60" //seta com_maxfps "125" //seta cl_packetdup "0" //seta cg_predictItems "0" //seta cg_nopredict "0" //seta cl_timenudge "-15" //seta cl_allowdownload "0" //network settings (cable) seta rate "25000" seta cl_maxPing "100" seta cl_maxpackets "125" seta snaps "40" seta com_maxfps "125" seta cl_packetdup "0" seta cg_predictItems "0" seta cg_nopredict "0" seta cl_timenudge "-20" seta cl_allowdownload "0" //controller settings seta in_joystick "0" seta in_mouse "1" seta m_side "0.25" seta m_forward "0.25" seta m_yaw "0.022" seta m_pitch "0.022" seta m_filter "1" seta cl_mouseAccel "0" seta cl_pitchspeed "150" seta cl_yawspeed "140" seta sensitivity "10" //seta name "^5-^4UNR^5-^7Yakumo ^7" //seta name "^4Y^7akumo ^7" //nameswappage bind seta yaku "set name ^4Y^7akumo ^7;set _chname vstr unryaku" seta unryaku "set name ^5-^4UNR^5-^7Yakumo ^7;set _chname vstr yaku" vstr yaku //nameswappage bind2 seta yaku2 "set name ^4Y^7akumo ^7;set _chname2 vstr unryaku2" seta unryaku2 "set name ^7yakumo^5'^4unr^7 ^7;set _chname2 vstr yaku2" vstr yaku2 seta fpssv "pb_cvarval sv_fps" //player details seta model "crash/default" seta headmodel "crash/default" seta team_model "crash/default" seta team_headmodel "crash/default" seta sex "female" seta handicap "100" //seta color "3" seta cl_run "1" seta cg_thirdperson "0" //player game preferences seta cg_viewsize "100" seta cg_forceModel "0" seta cg_drawTimer "1" seta cg_fov "120" seta cg_zoomfov "60" seta cg_autoswitch "0" seta cg_marks "0" seta cg_drawfps "0" seta cg_drawgun "0" seta cg_lagometer "1" seta cg_bobpitch "0" seta cg_bobroll "0" //seta cg_bobup "0" seta cg_brassTime "0" seta cg_marks "0" seta cg_runpitch "0" seta cg_runroll "0" seta cg_shadows "0" seta cg_simpleItems "0" seta cg_draw2D "1" seta cg_errordecay "0" seta cg_gibs "0" seta com_blood "0" seta cg_drawTeamOverlay " 1" seta cg_deferPlayers "1" seta cg_scorePlums 0 seta disable_weapon_bfg 1 //crosshair seta cg_crosshairY "0" seta cg_crosshairX "0" seta cg_crosshairHealth "0" seta cg_drawCrosshairNames "1" seta cg_drawCrosshair "5" seta cg_drawAmmoWarning "0" seta cg_drawRewards "0" seta cg_crosshairSize "24" seta vid_xpos "223" seta vid_ypos "113" //Default sound stuff seta s_volume "0.7" seta s_musicvolume "0" seta s_separation "0.5" seta s_khz "22" seta s_compression "0" seta s_doppler "0" seta s_mixahead "0.08" //default mixahead = 0.2 seta s_mixPreStep "0.05" seta s_rolloff "1.0" seta s_distance "100.0" seta s_min_distance "3.0" seta s_max_distance "1000.0" seta s_leafnum "0" seta s_refgain "0.45" seta s_refdelay "2.0" seta s_polykeep "1000000000" seta s_polysize "10000000" seta s_polyreflectsize "10000000" seta s_numpolys "400" seta s_bloat "2.0" seta s_occfactor "0.5" seta s_occ_eq "0.75" //win98 adjustments //seta r_ignorehwgamma "0" //seta r_overBrightBits "1" //seta r_gamma "1.3" //seta r_intensity "1" //seta sensitivity "14" //win2k adjustments seta r_ignorehwgamma "1" seta r_overBrightBits "1" seta r_gamma "1.7" seta r_intensity "1.4" seta r_mapOverBrightBits "2" //alternate win2k adjustments //seta r_ignorehwgamma "0" //seta r_gamma "1.3" //seta r_intensity "1" //seta r_overBrightBits "0" // additional GeForce graphics stuff seta r_displayrefresh "120" seta r_picmip "1" seta r_vertexlight "0" seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" seta r_fullbright "0" seta r_allowExtensions "1" seta r_ext_compiled_vertex_array "1" seta r_ext_compressed_textures "1" seta r_ext_multitexture "1" seta r_drawstrips "1" seta r_nocurves "0" seta r_nocull "0" seta r_dynamiclight "0" seta r_facePlaneCull "1" seta r_lodCurveError "250" seta r_lodbias "0" seta r_subdivisions "4" seta r_stencilbits "8" seta r_finish "0" seta r_flares "0" seta r_ext_compress_textures "1" //teamplay stuff bind home "say_team ^2 ^1NEED HELP^7!" bind end "say_team ^2 ^1ENEMY ^5POWERUP^7!" bind del "say_team ^5QUAD ^3IS DEAD^7!" bind ins "say_team ^5QUAD ^3SOON^7!" bind kp_pgup "say_team ^2 ^3Secure^7!" bind kp_uparrow "say_team ^7::: ^2HOLDING AREA ^7:::" //bind kp_rightarrow bind kp_leftarrow "say_team ^2 ^3Waiting for weap^7/^3armour^7!" bind kp_5 "say_team ^2 ^3Item Taken^7!" bind kp_home "say_team ^2 ^3Item Available^7!" bind UPARROW "say_team ^2 ^3Need weapon^7/^3armour^7!" bind LEFTARROW "say_team ^2 ^3Enemy Sighted^7!" bind kp_plus "say_team ^2 ^3Item Needed^7!" bind kp_slash "say_team ^1Negative^7/^3Can't Respond^7!" bind * "say_team ^2Acknowledged^7/^3on my way^7!" //memory seta com_hunkMegs "160" seta com_soundmegs "16" seta com_zonemegs "24" //misc seta win_noalttab "1" seta net_noipx "1" seta bot_nochat "1" seta sv_allowdownload "0" seta sv_hostname "Shisei" seta logfile "0" seta lan "sv_fps 20; snaps 30; rate 25000; cl_timenudge 0" seta dmaps "dir maps bsp" //demo recording seta startdemo "g_synchronousClients 1;vstr demonumber;g_synchronousClients 0; set demotoggle vstr stopdemo" seta stopdemo "stoprecord; vstr democycle; set demotoggle vstr startdemo" seta demo_1 "record demo_1; set demonumber vstr demo_2" seta demo_2 "record demo_2; set demonumber vstr demo_3" seta demo_3 "record demo_3; set demonumber vstr demo_4" seta demo_4 "record demo_4; set demonumber vstr demo_5" seta demo_5 "record demo_5; set demonumber vstr demo_6" seta demo_6 "record demo_6; set demonumber vstr demo_7" seta demo_7 "record demo_7; set demonumber vstr demo_8" seta demo_8 "record demo_8; set demonumber vstr demo_9" seta demo_9 "record demo_9; set demonumber vstr demo_10" seta demo_10 "record demo_10; set demonumber vstr demo_11" seta demo_11 "record demo_11; set demonumber vstr demo_12" seta demo_12 "record demo_12; set demonumber vstr demo_13" seta demo_13 "record demo_13; set demonumber vstr demo_14" seta demo_14 "record demo_14; set demonumber vstr demo_15" seta demo_15 "record demo_15; set demonumber vstr demo_16" seta demo_16 "record demo_16; set demonumber vstr demo_17" seta demo_17 "record demo_17; set demonumber vstr demo_18" seta demo_18 "record demo_18; set demonumber vstr demo_19" seta demo_19 "record demo_19; set demonumber vstr demo_20; echo ^1ONE DEMO LEFT! CYCLE ABOUT TO FLIP!" seta demo_20 "record demo_20; set demonumber vstr demo_1" seta demonumber "vstr demo_1" seta demotoggle "vstr startdemo" //1.27g + stuff seta r_inGameVideo "0" seta cg_hudfiles "ui/hud2.txt" bind o "scoresUP" bind l "scoresDOWN" seta r_ignorefastpath "0" seta cg_smoothclients "1" seta pmove_msec "8" //nailgun 11, prox 12, chaingun 13 bind b "weapon 11" bind n "weapon 12" bind m "weapon 13" seta cg_drawteamoverlay 1 seta cg_enableosphud "0" seta ch_TeamBackground "1" seta ch_statusbarformat "8" seta ch_weaponswitch "6" seta ch_TeamCrosshairHealth "1" seta cf_Statusbar "32x48" seta cf_Teamoverlay "11x11" seta cf_Fragmsg "8x8" seta ch_crosshaircolor "2" seta pmove_fixed "0" seta cg_customloc "1" //1.29 stuff seta cg_oldRail "1" seta cg_oldRocket "1" seta cg_oldPlasma "1" seta cg_trueLightning "0" setu color "8" setu color "3" seta color1 "3" seta color2 "3" seta cg_useScreenShotJPEG "1" //1.32 seta cg_oversamplemouse "0" seta cl_punkbuster "1" //end
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