adbanner1

INDEX
quaketweaks image quaketweaks image
Installing

Connection

Quake III

Tweaking

General

Yakumo
Quake III Guide

Files

Links
quaketweaks image quaketweaks image

adbanner

Google




The Web
This Site
quaketweaks image quaketweaks image
Best
Q3 Sites

News Sites
Tweaking
Mods
Server Cfgs
Others
quaketweaks image quaketweaks image



-------------------un-edited paste of my yakumo.cfg from baseq3 27/10/2003
//generated by Yakumo do not modify :op
//
//binds
seta r_mode "4"
seta r_fullscreen "1"
unbindall
bind ENTER "+button2"
bind ESCAPE "togglemenu"
bind + "sizeup"
bind - "sizedown"
bind = "sizeup"
bind \ "+mlook"
bind _ "sizedown"
bind ` "toggleconsole"
bind a "+moveleft"
bind c "+button3"
bind shift "+movedown"
bind d "+moveright"
bind q "+button2"
bind i "messagemode4"
bind s "+back"
bind t "messagemode"
bind u "messagemode3"
bind w "+forward"
bind y "messagemode2"
bind ~ "toggleconsole"
bind p "stats"
bind PAUSE "pause"
bind RIGHTARROW "+right"
bind ALT "+scores"
bind CTRL "+zoom"
bind DEL "+lookdown"
bind PGDN "+lookup"
bind END "centerview"

bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind . "say :)"
bind , "say rofl"
bind space "+speed"

bind F1 "vote yes"
bind F2 "vote no"
bind f4 "toggle r_dynamiclight"

bind f5 "vstr _chname2"
bind f6 "vstr _chname"
bind f7 "team s"
bind f8 "toggle com_blood;toggle cg_gibs"
bind F9 "exec autoexec.cfg"
bind f10 "toggle r_dynamiclight"

bind F11 "screenshot"
bind f12 "vstr demotoggle"

bind [ "say ^7www.clan-^4unr^7eal.com"
bind ] "say #unreal quakenet IRC"



//weapons selection binds
//1=gauntlet, 2=machinegun, 3=shotgun, 4=grenade launcher, 5=rocket launcher, 6=lightning gun, 7=rail gun, 8=plasma gun, 9=BFG10K
// Tall sugests :
// bind e "weapon 1; weapnext"
// vstr pg "weapon 2; weapon 3; weapon 6; weapon 8; weapnext; weapprev"
// not tried it yet

bind e "weapon 2"
bind / "weapnext"
bind 0 "weapon 10"
bind 1 "weapon 8"
bind 2 "weapon 6"
bind 3 "weapon 3"
bind 4 "weapon 4"
bind 5 "weapon 5"
bind 6 "weapon 6"
bind 7 "weapon 7"
bind 8 "weapon 8"
bind 9 "weapon 9"
bind f "weapon 1"
bind g "weapon 9"
bind MOUSE3 ""
bind MWHEELDOWN "weapon 5"
bind MWHEELUP "weapon 7"
bind TAB "weapon 3"

//railgun stuff
seta cg_railTrailTime "400"
seta r_railSegmentLength "32"
seta r_railCoreWidth "6"
seta r_railWidth "16"

//network settings (56k modem)
//seta rate "4444"
//seta cl_maxPing "200"
//seta snaps "40"
//seta com_maxfps "75"
//seta cl_maxpackets "36"
//seta cl_packetdup "0"
//seta cg_predictItems "0"
//seta cg_nopredict "0"
//seta cl_timenudge "-150"
//seta cl_allowdownload "0"

//network settings (ADSL 512k)
//seta rate "25000"
//seta cl_maxPing "100"
//seta cl_maxpackets "100"
//seta snaps "60"
//seta com_maxfps "125"
//seta cl_packetdup "0"
//seta cg_predictItems "0"
//seta cg_nopredict "0"
//seta cl_timenudge "-15"
//seta cl_allowdownload "0"

//network settings (cable)
seta rate "25000"
seta cl_maxPing "100"
seta cl_maxpackets "125"
seta snaps "40"
seta com_maxfps "125"
seta cl_packetdup "0"
seta cg_predictItems "0"
seta cg_nopredict "0"
seta cl_timenudge "-20"
seta cl_allowdownload "0"

//controller settings
seta in_joystick "0"
seta in_mouse "1"
seta m_side "0.25"
seta m_forward "0.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta m_filter "1"
seta cl_mouseAccel "0"
seta cl_pitchspeed "150"
seta cl_yawspeed "140"
seta sensitivity "10"

//seta name "^5-^4UNR^5-^7Yakumo ^7"
//seta name "^4Y^7akumo ^7"

//nameswappage bind
seta yaku "set name ^4Y^7akumo ^7;set _chname vstr unryaku"
seta unryaku "set name ^5-^4UNR^5-^7Yakumo ^7;set _chname vstr yaku"
vstr yaku


//nameswappage bind2
seta yaku2 "set name ^4Y^7akumo ^7;set _chname2 vstr unryaku2"
seta unryaku2 "set name ^7yakumo^5'^4unr^7 ^7;set _chname2 vstr yaku2"
vstr yaku2

seta fpssv "pb_cvarval sv_fps"

//player details
seta model "crash/default"
seta headmodel "crash/default"
seta team_model "crash/default"
seta team_headmodel "crash/default"
seta sex "female"
seta handicap "100"
//seta color "3"
seta cl_run "1"
seta cg_thirdperson "0"

//player game preferences
seta cg_viewsize "100"
seta cg_forceModel "0"
seta cg_drawTimer "1"
seta cg_fov "120"
seta cg_zoomfov "60"
seta cg_autoswitch "0"
seta cg_marks "0"
seta cg_drawfps "0"
seta cg_drawgun "0"
seta cg_lagometer "1"
seta cg_bobpitch "0"
seta cg_bobroll "0"
//seta cg_bobup "0"
seta cg_brassTime "0"
seta cg_marks "0"
seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_shadows "0"
seta cg_simpleItems "0"
seta cg_draw2D "1"
seta cg_errordecay "0"
seta cg_gibs "0"
seta com_blood "0"
seta cg_drawTeamOverlay "
1" seta cg_deferPlayers "1"

seta cg_scorePlums 0
seta disable_weapon_bfg 1

//crosshair
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairHealth "0"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshair "5"
seta cg_drawAmmoWarning "0"
seta cg_drawRewards "0"
seta cg_crosshairSize "24"



seta vid_xpos "223"
seta vid_ypos "113"


//Default sound stuff
seta s_volume "0.7"
seta s_musicvolume "0"
seta s_separation "0.5"
seta s_khz "22"
seta s_compression "0"
seta s_doppler "0"
seta s_mixahead "0.08"
//default mixahead = 0.2
seta s_mixPreStep "0.05"
seta s_rolloff "1.0"
seta s_distance "100.0"
seta s_min_distance "3.0"
seta s_max_distance "1000.0"
seta s_leafnum "0"
seta s_refgain "0.45"
seta s_refdelay "2.0"
seta s_polykeep "1000000000"
seta s_polysize "10000000"
seta s_polyreflectsize "10000000"
seta s_numpolys "400"
seta s_bloat "2.0"
seta s_occfactor "0.5"
seta s_occ_eq "0.75"

//win98 adjustments
//seta r_ignorehwgamma "0"
//seta r_overBrightBits "1"
//seta r_gamma "1.3"
//seta r_intensity "1"
//seta sensitivity "14"


//win2k adjustments
seta r_ignorehwgamma "1"
seta r_overBrightBits "1"
seta r_gamma "1.7"
seta r_intensity "1.4"
seta r_mapOverBrightBits "2"

//alternate win2k adjustments
//seta r_ignorehwgamma "0"
//seta r_gamma "1.3"
//seta r_intensity "1"
//seta r_overBrightBits "0"


// additional GeForce graphics stuff
seta r_displayrefresh "120"
seta r_picmip "1"
seta r_vertexlight "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_fullbright "0"
seta r_allowExtensions "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_compressed_textures "1"
seta r_ext_multitexture "1"
seta r_drawstrips "1"
seta r_nocurves "0"
seta r_nocull "0"
seta r_dynamiclight "0"
seta r_facePlaneCull "1"
seta r_lodCurveError "250"
seta r_lodbias "0"
seta r_subdivisions "4"
seta r_stencilbits "8"
seta r_finish "0"
seta r_flares "0"
seta r_ext_compress_textures "1"


//teamplay stuff
bind home "say_team ^2 ^1NEED HELP^7!"
bind end "say_team ^2 ^1ENEMY ^5POWERUP^7!"
bind del "say_team ^5QUAD ^3IS DEAD^7!"
bind ins "say_team ^5QUAD ^3SOON^7!"

bind kp_pgup "say_team ^2 ^3Secure^7!"
bind kp_uparrow "say_team ^7::: ^2HOLDING AREA ^7:::"
//bind kp_rightarrow
bind kp_leftarrow "say_team ^2 ^3Waiting for weap^7/^3armour^7!"
bind kp_5 "say_team ^2 ^3Item Taken^7!"
bind kp_home "say_team ^2 ^3Item Available^7!"
bind UPARROW "say_team ^2 ^3Need weapon^7/^3armour^7!"
bind LEFTARROW "say_team ^2 ^3Enemy Sighted^7!"

bind kp_plus "say_team ^2 ^3Item Needed^7!"

bind kp_slash "say_team ^1Negative^7/^3Can't Respond^7!"
bind * "say_team ^2Acknowledged^7/^3on my way^7!"

//memory
seta com_hunkMegs "160"
seta com_soundmegs "16"
seta com_zonemegs "24"

//misc
seta win_noalttab "1"
seta net_noipx "1"
seta bot_nochat "1"
seta sv_allowdownload "0"
seta sv_hostname "Shisei"
seta logfile "0"
seta lan "sv_fps 20; snaps 30; rate 25000; cl_timenudge 0"
seta dmaps "dir maps bsp"

//demo recording
seta startdemo "g_synchronousClients 1;vstr demonumber;g_synchronousClients 0; set demotoggle vstr stopdemo"
seta stopdemo "stoprecord; vstr democycle; set demotoggle vstr startdemo"
seta demo_1 "record demo_1; set demonumber vstr demo_2"
seta demo_2 "record demo_2; set demonumber vstr demo_3"
seta demo_3 "record demo_3; set demonumber vstr demo_4"
seta demo_4 "record demo_4; set demonumber vstr demo_5"
seta demo_5 "record demo_5; set demonumber vstr demo_6"
seta demo_6 "record demo_6; set demonumber vstr demo_7"
seta demo_7 "record demo_7; set demonumber vstr demo_8"
seta demo_8 "record demo_8; set demonumber vstr demo_9"
seta demo_9 "record demo_9; set demonumber vstr demo_10"
seta demo_10 "record demo_10; set demonumber vstr demo_11"
seta demo_11 "record demo_11; set demonumber vstr demo_12"
seta demo_12 "record demo_12; set demonumber vstr demo_13"
seta demo_13 "record demo_13; set demonumber vstr demo_14"
seta demo_14 "record demo_14; set demonumber vstr demo_15"
seta demo_15 "record demo_15; set demonumber vstr demo_16"
seta demo_16 "record demo_16; set demonumber vstr demo_17"
seta demo_17 "record demo_17; set demonumber vstr demo_18"
seta demo_18 "record demo_18; set demonumber vstr demo_19"
seta demo_19 "record demo_19; set demonumber vstr demo_20; echo ^1ONE DEMO LEFT! CYCLE ABOUT TO FLIP!"
seta demo_20 "record demo_20; set demonumber vstr demo_1"
seta demonumber "vstr demo_1"
seta demotoggle "vstr startdemo"


//1.27g + stuff
seta r_inGameVideo "0"
seta cg_hudfiles "ui/hud2.txt"
bind o "scoresUP"
bind l "scoresDOWN"
seta r_ignorefastpath "0"
seta cg_smoothclients "1"
seta pmove_msec "8"

//nailgun 11, prox 12, chaingun 13
bind b "weapon 11"
bind n "weapon 12"
bind m "weapon 13"

seta cg_drawteamoverlay 1
seta cg_enableosphud "0"
seta ch_TeamBackground "1"
seta ch_statusbarformat "8"
seta ch_weaponswitch "6"
seta ch_TeamCrosshairHealth "1"
seta cf_Statusbar "32x48"
seta cf_Teamoverlay "11x11"
seta cf_Fragmsg "8x8"
seta ch_crosshaircolor "2"
seta pmove_fixed "0"
seta cg_customloc "1"

//1.29 stuff

seta cg_oldRail "1"
seta cg_oldRocket "1"
seta cg_oldPlasma "1"
seta cg_trueLightning "0"
setu color "8"
setu color "3"
seta color1 "3"
seta color2 "3"
seta cg_useScreenShotJPEG "1"
//1.32
seta cg_oversamplemouse "0"
seta cl_punkbuster "1"

//end



Contact Web Master at webmaster@quaketweaks.com

quaketweaks image quaketweaks image
Buying
Quake 3
Quake 3
--Files--
Popular

Version
Switch
quaketweaks image quaketweaks image

Mod Database Top 100
Link Here quaketweaks
Quake 4 Euro
Quake 3 NL
quake3bits
funender
urbanterror
k1ck